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Barons apply poison from afar, then move in to secure the kill at melee range.
Ruffians prefer to be up close and personal, applying significant control and stun to their opponents at melee range.
Poachers fill the board with traps, leading their foes to uncertain death.
Fletchers fletch their own 'master arrows', creating powerful and unique cards during the game.
Executioners win slowly, building up their resources to play high cost attacks.
Friars excel at generating and manipulating luck, much to the chagrin of their opponents.
Illusionists excel at disrupting their opponents, playing inexpensive attacks to assault them with Control and small amounts of damage that add up quickly.
Archmages command power others can only dream of, blasting their foes with significant damage and generating high amounts of power.
Enchantresses control the battlefield and their opponents, slowly whittling away until they have achieved total domination.
Invokers unleash fire upon their enemies, generating massive bursts of power to spend on devastating spells.
Errants assault their foes with a flurry of melee attacks, relentlessly pursuing victory as quickly as possible with little regard for defense.
Saints heal themselves and obtain Relics, building an arsenal of items to smite their foes. Their attacks are slow and powerful.