Invokers are the Calbrian red specialization. Driven to madness by the whispers of the Ley, they will stop at nothing to seize more spellpower.
Calbria is a land of bountiful magic gifted by the Lady herself, its potential limitless. And yet, despite the boons and blessings that the people have received, there are those who twist the Ley for their own gain. They are obsessed with the power they leech from the Ley, hidden whispers compelling them ever onward to take vengeance against those who have wronged them...
Invoke can be difficult to predict and use optimally. Your foe can go beyond your range and trigger your Second Wind, or you can simply find no cards worth the free cast. However, with the Lady on your side, or perhaps a bit of deck manipulation, you'll be playing Raze for free in no time!
When paired with Unleash, Invoke is a force to be reckoned with. Whereas you have to pay two power to play Melt, if you find it with Invoke you can simply play it for free, and choose to Unleash with all of your remaining power.
Like Sorcerer, the Invokers will need a staggering amount of power to shine their brightest.
In Winterstorm, some of choices for destroy cards felt a bit sub par. We've done our best to ensure that the new options stand as their own effects worth playing. With Firepower, you'll be longing to gain the bonus power, but it may be more worthwhile to wait and destroy a critical card at an opportune moment. Ultimately, those decisions will be up to you.
Invokers have a knack for going too far, and Pyre is one of the greatest examples of this. Destroying your hand to gain five power is a cost that many heroes would fear to pay, but Invokers have no such inhibitions.
But what are you going to do with all of this power, now that you have it?
Under normal circumstances, Char can force your foe to discard two cards. However, there are multiple ways to raise this to much more severe proportions. With Invoke, it's possibly to force them to discard nearly their entire hand, and there may be ways of increasing your maximum power in Calbria...
But who really cares for such trifling matters, when power can be used to deal damage?
Despair, enemies of the Invoker! With the right luck or the greatest of preparations, Inferno can end games. However, it isn't a card for those that prefer to control each aspect of the battle. You'll be sacrificing the ability to perfectly predict the outcome with the potential for massive damage beyond what they were expecting.
If only it could be Invoked more than once...
Have you ever wanted to ascend to godhood? Or be the de facto target in a team game? Apotheosis has you covered. At the end of each of your turns, you'll use Invoke—looking at the top three cards of your deck and playing one of them for free. It is a blessing as well as a curse, as you must give up one of your feats to enact this, as well as pay a high amount of resources for the possibility of it being destroyed. If the fire is burning just right, however, your Invoke will simply win you the game with its catastrophic potential.
While Invokers have many random elements to them, much of their randomness stems from what you see in the top few cards of your deck. While crafting your Invoker hero, you can balance your cards to ensure that oftentimes, you will see a high cost card to utilize well with cards like Invoke, Apotheosis, and Inferno. You can also find ways to manipulate what card is on top of your deck with the help of curious wizardry...
Play as the chaotic and vengeful Invoker in Calbria, the first expansion to Ivion!
You can find Calbria on Kickstarter, Q2 2019. Scroll down to subscribe to more updates!