Illusionists are the third multi-colored Specialization in Calbria, their colors blue and green. They are rogue agents from the foreign realm of Alta, come to shape the Ley in their unique way.
These mischievous casters employ tricks to confuse and mislead their foes in battle. What is true and what is false is a question that may take too long to answer before their life is taken. In Calbria, the Illusionists act as guests, proper and noble—however, some have nefarious motives, while others do not. When an Illusionist stays at court, which intentions are pure and even what is real must be questioned.
Each strike from an Illusionist sends the mind into a spiral of confusion. Which vase is here and which is not? Shattered glass flies outward, each reflection granting vision to another, false reality... or do you look into the real while trapped in the fake?
The Illusionist is capable of locking down their foes in control quickly with small attacks, then either amplifying the results with powerful control cards, or simply continuing the assault over many turns, wearing them down over time.
What does the Illusionist offer to uniquely take advantage of Confuse?
Mind Spike, and lots of them! Paired with a Crystal Blade or simply used for its own strengths, this card can overwhelm a foe quickly. Combined with Quicken from Wizard, an Instant-speed Mind Spike (or any attack, for that matter) can Meta-Counter cards that they throw out via the Confuse trigger.
But sometimes, even that isn't enough.
Paired with Mind Spike, Echoes can deal a substantial amount of damage. Each copy adds another instance of bonus damage relative to the copies of the attack in your discard, so stack 'em up!
Get enough Echoes and enough copies of your attacks in your discard, and soon your enemies will be lost behind a piece of shattered glass lying on the carpet of an unlit room.
So, we've got some cards that support a quick game plan. But what can Illusionist do to really make things crazy?
Depending on what Feats your opponent plays, Puppeteer can inconvenience them, or simply destroy their strategy. They'd better hope they have some means to Destroy it!
It can also create new synergies for you that you might not have considered before. Say goodbye to color restrictions on Traits, and the days of 'only having one Ultimate'. Illusionists don't prescribe to reality.
Unfortunately, Puppeteer has a hefty cost. Luckily, costs don't mean as much when you can bend the world to your will. However, this power is reliant on the perception of your enemies. What do they perceive to be true? Well, whichever direction you steer them in, of course. They're your puppet.
Apart from Illusionist proper, we have a new mult-colored Trait that any hero can use. While the Illusionist can trigger Phantasma consistently, other heroes can as well, with the proper deck construction.
We haven't seen a direct method of Exhausting your opponent to win the game, and Phantasma has come to enable that. What kind of Exhaust decks will you make?
Illusionists reap the rewards of playing multiple attack cards a turn, and their Specialization cards support this. Wizard and Sorcerer both have a myriad of options for dealing quick damage, and means to support this archetype.
If you prefer a slower approach, try turning your cards against your opponents and watching them struggle as they were unprepared for the forced mirror match. How you use their own cards against them will be dependent on the match up, so use them wisely!
Play as the unnerving and mischievous Illusionist in Calbria, the first expansion to Ivion!
You can find Calbria on Kickstarter Q2, 2019. Scroll down to subscribe to more updates!