Hi Ivion players! Ivion has been central to my life for the last seven years. I'm working nearly every day to improve the game in some way. With the Kickstarter fast approaching, I felt it appropriate to write up the main points of my current thinking on Ivion. I would like to begin a tradition by
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Design & Conquer
Join Aaron & Aislyn as they Design & Conquer! Cards and mechanics, mayhem and tangents abound!
Design & Conquer
Hello! I'm Aislyn, one of the creators and designers of Ivion: The Herocrafting Card Game. Thanks for joining us! Our next Ivion Kickstarter is launching very soon, and it's time to introduce the concept of Herocrafting. Now, you may be wondering: what's a 'Herocrafting' card game? It's not a term
I came. I saw. I conquered. The proverb never seems to grow old. It inspires a sense of greatness, of empire. Of commanding something larger than life. And I believe that we all have the potential to instill that within ourselves and our peers. And that it is our duty and honor to do so. And thus
When we started laying plans for more Ivion content, we also took this opportunity to tweak and smooth a number of oddities. This article lists the major changes coming to the core rules in our next release. 'Near' and 'Free' When writing rules text for a card, you have very limited real estate to
Welcome to Aaron and Aislyn's first ever episode of Design & Conquer! The two cutest nerds around. In D&C, we talk about card games, the design thereof, and whatever else may come to mind. Aaron and I are first time Kickstarter creators of the modestly successful Ivion, a competitive card game wit
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